A guide to building your bag like a DGV Pro!

Most top-level DGV players go about building their bags very similarly with distinct "Disc Categories" for the available bag slots. I collected bags from 100 of the top players in the world, and I'll talk through the bag building process and explain the common logic.

The most basic rules of thumb when building a bag:

90% of all discs in top players' bags follow these rules.

The "Accurate" attribute reduces how much your disc wobbles before you release it. This makes a significant difference when you're looking to get a predictable flight path out of your shots. Whether it's a throw-in attempt or you're hoping to perfectly place the disc somewhere, if you're under 100m/330ft away from the basket, you're going to want an "Accurate" disc for the shot. It's not available on Distance discs, so look for it on anything Speed 11 and under.

"Extra Glide" reduces the drag physics on the disc making it fly farther. This works for putters, mids, and fairways too, but it's most important on distance drivers. Get the extra distance boost first and then think about what other attribute you may want for that disc.

There are exceptions and personal preferences, but if you're looking for some basic guidance on how to build your bag, start with these two rules. 

August 2024

February 2024

Updated: August 28, 2024 from Top 100 Players in Multiplayer World Rankings
Click here to see the full Data Collection

Observations from August 2024 WITB Update:

Slot Types & Top Choices

Max Air

Goal: Cover the most air distance

Top Choice: Rive (Light/ Extra Glide)
Usage: 67 (-13% since Feb '24)

Description: It's fun to throw bombs! The L/EG Rive flies farther in the air than any other disc in the game. So many holes become much easier once you have it.
Alternatives: 

Max Skip

Goal: Cover the most total distance (Air + Skip)

Top Choice: Rive (Big Skip / Extra Glide)
Usage: 76% (-9% since Feb '24)

Description: There's a reason most top players bag this disc - nothing goes farther.  The Zeus and Guld are at least staying in view with a few top players prefering them over the Rive.
Alternatives: 

Roll / Stick

Goal: Fly far and then STOP. Rollers are sometimes useful too.

Top Choice: Rive (Roll / Extra Glide)
Usage: 69% (-8% since Feb '24)

Description: The Roll attribute keeps discs from sliding or skipping which comes in handy when you want to stick a tight landing area. Rollers are the preferred shot for some on a few holes like DT6, OH4, and OW8.
Alternatives: 

Straight Air

Goal: Point and shoot and fight a crosswind.

Top Choice: Rive (Extra Turn / Extra Glide)
Usage: 34% (-20% since Feb '24)

Description:  The Straight Air disc gives players a different flight path for long bombs that can be easier to control or even go farther on certain holes compared to the Max Air discs when any amount of fade could cause trouble. This slot is in danger of being replaced by straight Water Skip discs!
Alternatives: 

Straight Skip

Goal: Big Distance without the fade.

Top Choice: Paradigm (Big Skip / Extra Glide)
Usage: 34% (+18% since Feb '24)

Description:  The Captain took over from the ET/BS Rive in February, and now the Paradigm has claimed it from the Captain. Reliable straight skip distance is the name of the game, and the Paradigm is finding that sweet spot.
Alternatives: 

Water Skip

Goal: Cash in new "Must Get" eagles & find some other uses for it here and there.

Top Choice: Rive (Water Skip / Extra Glide)
Usage: 41% (+13% since Feb '24)

Description:  This category is the biggest winner for the 2nd update in a row! In February, there were 97 Water Skip distance discs in Top 100 bags, and now there are 130! Useful for only-Water Skip holes like LS5 and OH6, but also useful for some air shots to potentially free up a slot for a new utility toy.
Alternatives: 

Workhorse

Goal: Go as far as possible with "Accurate" control

Top Choice: Sapphire (Accurate / Extra Glide)
Usage: 71% (+0% since Feb '24)

Description:  The Accurate  attribute reduces pull-back wobble and increases predictability. The Accurate  + Extra Glide combination is best here. The Sapphire is the farthest flying Fairway, and it's become the dominant mold in this category with all the other contenders dropping off.
Alternatives: 

Ace Runner

Goal: Run the basket with less risk from wind or going long

Top Choice: Musket (Accurate / Roll)
Usage: 54% (-7% since Feb '24)

Description: Players need the Accurate attribute for ace runs, but they have a choice between air control (Wind Break) or ground control (Roll). Wind Break will increase the likelihood players hit their target, and Roll will decrease the risk if they miss. The trend in preference for Roll in this slot has only increased since the last WITB.

Alternatives: 

Fair-In: Throw-in Fairway

Goal: Bridge the throw-in gap between the Throw-In Mid and the Ace Runner.

Top Choice: Explorer/Instinct (Accurate / Roll)
Usage: 26% (-9% since Feb '24)

Description: There's a lot of diversity in this slot as players are picking between overstable (Explorer, Pioneer, Instinct) and understable (River, Brave, Vandal) discs while choosing Wind Break or Roll attributes. They all have the same goal, though: increase throw-in percentages between 200-300ft.
Alternatives: 

Fairway Skip

Goal: Unlock ace run potential and maximize accurate distance.

Top Choice: Sapphire (Accurate / Big Skip)
Usage: 21% (+3% since Feb '24)

Description: This is the most common disc type to fill the last slot in top players' bags, but less than 50% of top players are bagging one. Other common utility type discs are Wind Break Distance discs (Recoil or Sword) or an overstable Fairway (Pioneer or Saint Pro).
Alternatives: 

Mid-In: Throw-In Midrange

Goal: Don't miss under 100ft!

Top Choice: Fuse (Accurate  / Wind Break)
Usage: 62% (-5% since Feb '24)

Description:  The biggest difference between top players and casual players is the ability to reliably throw in from 50 to 150ft. The Throw-In Midrange is the main disc players use to accomplish this goal. It's important to pick a mold that works for you and learn it. The Fuse has long been the king of this category, but it's losing footing to the Claymore and a few other molds.
Alternatives: 

Glide Midrange

Goal: Longer throw-ins and specific ace runs
Top Choice: Warship (Accurate  / Extra Glide)
Usage: 26% (-3% since Feb '24)
Description:  This disc is mostly used to maximize the distance potential out of the 2nd midrange slot. It's useful for ace running some holes or getting a little more distance than the Throw-In Mid provides. The Glide Mid category is overall down due to a rising trend to bag a 2nd Accurate  / Wind Break Mid instead. The thinking behind two Acc/WB mids is that one is used for powered down shots at multiple distances and the other is better for full power sends at the edge of its range.
Alternatives: 

Putters

Goal: Put the Discuit in the Basket
Top Choice: Hope
Usage: 43% (-10% since Feb '24)
Description:  Putters are the least useful molds in the game since putting with the Throw-In Mid is basically the same. Some players use putters as throw-in discs since Putter molds inherently have some Wind Break built in. Others look for a stable, longer-flying putter like the Harp or Razor Claw as a utility approach disc. The percentages here are strictly by mold since there's so much variety in mold/attribute combinations.
Alternatives: 

This was compiled in August 2024 from 100 Top Ranked players in the MP World Leaderboard.